QUALITY OF LIFE UPDATESGeneralStarter TextHighlighted the “Can be upgraded at level X” portion of the starter item text.Fixed many aura items that had their passives mislabeled. Aura items should say AURA and now PASSIVE.Added range values to many of the new starter items that have an effect based on range from allies.Not Brawling Text UpdateUpdated the Not Brawling tooltip to be more descriptive of what it actually impacts and for what amount.Role tradeIncreased cooldown from 8s to 12s on initiating a role tradeEsports and Live Streams HUBViewer Pass600 Gem Bundle IncludesHammer Time Recall SkinDouble VP gain for the SeasonViewer PointsPlayers will be able to bring up to 75k VP with them into 8.2. If you have more than that in 8.2 you will be reduced down to 75kVP gain will now work entirely through the twitch drop systems –?read this doc for more infoWith the launch of 8.2 players can now earn1250 points earned every 4 hours, resulting in the following point caps:8750 points per week cap if all individual 4 hour goal drops are claimed1500 points from correct SPL match votes8000 Points in the Free Track of the Battle Pass12000 Points in the Paid Track of the Battle Pass (20k total from Battle Passes)Viewer StoreThere’s a new 500k Points Reward, Valkyrie Bride Thor will be removed at this timeChichen Pizza XbalanqueThere’s a new 200k Points Viewer Store Skin, The Dunkfather Odin will be removed at this timeInfinite Avatar VamanaArtemis and Raijin Skins will remain in the Viewer Store at 200k PointsThere will still be 3 rotating past exclusive skins for 75k pointsWe are adding a new set of non-skin cosmetics for lower VP amounts20k points for new rotating cosmetics10k points for previously released rotating cosmeticsVoting TabThis tab is intentionally hidden until we reveal our S8 SPL teams at a later timeTeams TabThis tab is intentionally hidden until we reveal our S8 SPL teams at a later timeEarn Free RewardsThis system should now be rolled out to 100% of playersSince the Odyssey Reckoning Event is leaving the game, the big 50 Ad reward will be replaced with a new “Free Reward Chest”This has the same contents and functions in the same way as the Odyssey Chest didHOTFIX ISSUES CURRENTLY FIXED IN THE LIVE CLIENTGeneralFreyaFixed an issue where she could do more damage than intended with Manikin’s ScepterAphroditeFixed an issue where love birds was hitting enemies who were outside the intended hit areaGem of FocusFixed the issue where this item would make you take more damage instead of less damageConquestRemoved the unintended “Jungle Conqueror” mechanicPlayStationFixed multiple instances of issues causing the game to crashLoading FramesFixed an issue where players were given the wrong rank loading frameYmirFixed an issue where the walking blight skin was using base FX in some casesRageFixes an issue where this item would lose 10 Physical Power when it evolvedArtioFixed an issue where mana costs did not match intended values in certain stancesPerformanceApplied a series of changes to SMITE’s backend tech to improve the ability to support more players, and better track match manager issuesBUG FIXESUIFixed an issue where the extra report text details were missing on consolesFixed an issue where gold and lower Season 7? Ranked Loading Frames were not displaying properly. Players already own their proper frame but we have them disabled because they do not function. S7 ranked frames should be visible and working on 8.2 launch day for all players.Fixed an issue where Ranked Win Count in UI is still displaying wins from last seasonFixed an issue where the Ranked info tab was displaying outdated MMR rangesFixed an issue where Custom builds and recommended builds wont upgrade starters for youFixed an issue where items would appear in a different order in game than they did in the god builderGeneral GameplayGlobal Healing ReductionFixed an issue where the new “brawling” rule was affecting mana heals and other resources. This rule is intended to only apply to HP Healing from abilities and lifesteal.This icon will now display on the debuff side with debuff coloringConquest?Increased timer precision for the first spawn of each jungle campGreater Scorpions (Jungle)Fixed an issue that caused these Scorpions to scale faster than intended and stop scaling after 10 minutesFixed an issue where their FX around buff camps would not always playFixed an issue where the Greater Scorpion in Gold Fury’s pit would display a HUD health bar – this is intended to only have an in-world health parLesser Scorpion (Lane)Fixed an issue where this NPC was scaling much slower than intendedVoid CampFixed an issue with Alpha Chimera scaling that caused it to provide 6 more XP than intendedFixed an issue with the base doors that caused them to rotate and animate in the wrong directionFixed an issue with Chaos Fire minions displaying their fire FX incorrectlyFixed Hera’s polymorph only transforming enemy Gods into harpiesFixed an issue where Speed and Mana camps were aggressive towards players passing through their leash radiusAdjusted the height of several trees and assets that flying gods could clip intoFixed a series of collision issues where collision did not match environment artFixed Order Base Arches to not block god vision while using aerial ultimatesRole GuidesFixed an issue where waypoint on Pyromancer could persist after the second time it was slainGod AI BotsFixed an issue where they weren’t playing proper roles on custom conquestFixed an issue where bots weren’t going to proper lanes in co-op conquestFixed an issue where bots weren’t playing proper roles in Arena.GodsIzanamiFixed an issue where Izanami’s basic attacks would gain a small amount of range at a specific attack speed rangeBacchusFixed an issue where his Drunk-o-meter was being reduced by the new global “brawling” ruleSolFixed an issue where her heat was being reduced by the new global “brawling” ruleErlang ShenFixed an issue where the turtled form sometimes wont get a shield if canceled very quickly after firing itYemojaFixed an issue where the Mastermind Skin was playing default audio on certain abilitiesKumbhakarnaFixed an issue where certain combat animation would not appear as intendedBakasuraFixed an issue where Bakasura could devour the ward he receives from eye of the jungleAthenaFixed an issue where certain skins could leave a visual FX mark permanently after ultingFafnirFixed an issue where his ability 3 could sometimes not deal damage or CC enemies who were within the hit areaThorFixed an issue where this god would T-pose in lobby on certain skinsBaba YagaFixed an issue where her ult deployables would chase stealthed unitsJanusReimplemented the change to his ability 1 thats was meant for 8.1 – This ability will now allow for Janus and any enemies hit by the banish CC to be hit as they fall after exiting the portal. Janus and Enemies will not be hittable while entering the portal, though.ItemsBumba’s HammerFixed an issue where gods could hit allies or other objects to trigger this effect. Paired with this fix the item will be re-enabled for all Guardians nowDeath’s TemperFixed an issue where this was not providing Bonus Basic Attack Damage.Divine Ruin and Brawlers Beat StickThese were incorrect on 8.1 Patch notes. Both Items are intended to apply 30% reduced healing. In game text and in game numbers throughout 8.1 have been at 30%. Only the 8.1 web patch notes state 35%Toxic blade had the same issue except 15% in game vs 20% on notesSpartan FlagFixed an issue where this item’s passive was spawning on enemy locations instead of the owners locationInfused SigilFixed an issue where if the item owner was CC’d at the same time as gaining the last stack, the explosion would not detonateSacrificial ShroudFixed an issue where this item was damaging gods multiple times on abilities that could be refired. It will also no longer deal damage on toggles.BALANCE LIVE WITH THE GODDESS OF THE SALT SEA UPDATE FEBRUARY 23Game ModesConquestUpdated Guide Start RouteInvader’s CurseAdjusted the area around camps to reduce the effect bleeding through wallsInvaders Curse now covers the area around Back HarpiesDecreased time active from 1:00m to 00:35sLesser Scorpion (Lane)No longer activates an aura of healing while in its downed stateNow activates an aura of healing around its leash radius for the team that slays it. This aura lasts 10 seconds and provides a healing buff:This aura area lasts 10 seconds and provides a healing buff:+10 Health per secondLasts 3 seconds130 HP Max (10 ticks refreshing + 3 more after the fact)Refreshes while inside the leash radius auraBase StatsPhysical Protection reduced from 6 to 2?Magical Protection increased from 2 to 6Physical Power increased from 28 to 34XP Reward Reduced from 41 to 21Scaling StatsDecreased Max Health from +180 to +120Enhanced Speed BuffNo longer provides Crowd Control Reduction.Now provides an additional flat 5% movement speed.Conquest Environment?Added the Spectator version of the mapThis has reduced trees and less tall landmarks for better camera visibilityGameplay version of the mapThe main wall behind Fire Giant has been decreased in size so that the Fire Giant’s scale feels more normal and so gods flying over it wont clip inside the rock. The size of the blocking volume of this area has not changedLowered the height of jungle trees and other objects that flying gods could clip into. We currently are planning on keeping the jungle tree density as is, though.Adjusted the Order Base Arches to not block god vision while using aerial ultimates like Thor, Rama.Additional set dressing, plants, props, and decorative items have been addedItems
GILDED ARROWThis Item should no longer mark jungle bosses
MANIKIN SCEPTERAnd here is the second Manikin Scepter nerf! For more information we suggest reading the dev notes in the Bonus Balance section. For this adjustment we saw one other area of high frustration. The Attack Speed slow on this item, especially early, can limit gods ability to box and even clear in some cases. This should feel like a solid perk but currently when this became fully stacked it was nearly impossible to punch back. A reduction here should make this item more engaging to play against.”Fixed an issue where Manikin Scepter was dealing Magical Damage rather than Physical Damage.Decreased the Attack Speed Slow from 7% per stack to 3.5% per stack.GodsAnd now onto 8.2’s God Balance. These adjustments are largely focused on bringing up a few underperformers, fixing a few interactions that didn’t feel quite right, and a nerf to everyone’s favorite Tanuki.DANZABUROUDanzaburou responded well to our last round of nerfs, going from a top performer to closer to the middle of the pack. We however think he still has some room to climb as players learn the new Season and wanted to do a small adjustment to the scaling potential of Uproarious Rocket.
UPROARIOUS ROCKETDecreased?Physical Power Scaling?from 110% to 100%.KING ARTHURKing Arthur is receiving a similar fix that Jormungandr receives in Season 8 PTS. We previously allowed King Arthur’s Basic Attacks to proc blessings, which bled over into our new starter items. Since these starters are more like true items they should be treated as such for Basic Attacks that don’t trigger item effects.
GENERALFixed an issue where King Arthur could proc item effects with his basic attacks. Arthur should not be able to proc any item effects through basic attacksBABA YAGABaba found a brewing catalyst shoved away in the back of her Cabin! She can now brew at speeds never before seen! We have heard feedback on her Brew feeling particularly clunky to use. Initially we felt this delay was important for player reaction time but given the strength of these potions and the strong sound and visual cues that exist for it, this delay mostly got in the way. This should smooth out Baba Yaga’s moment to moment gameplay.
BABA’S BREWDecreased Potion Brew Prefire time from 0.4s to 0.2s.Decreased Potion Brew Postfire time from 0.2s to 0.1s.Decreased Potion Swap Prefire time from 0.3s to 0.1s.Decreased Potion Swap Postfire time from 0.3s to 0.1s.The travel speed and warning time of the lobbed potion is unchanged.JORMUNGANDRJormungandr cannot be stopped! Except by Flat Damage Reduction. This stat while feeling fair in most contexts feel arbitrarily punishing on Jormungandr. Rather than buffing and nerfing Jorm around these items prevalence in the Meta, we felt it made sense that his unique basics should ignore this stat, normalizing his strength when fighting different items and builds. In addition we have seen him struggling as a whole and wanted to revert the damage taken debuff that we did some time ago. This should help him stay in the fray, especially when playing a true tank build.
BASIC ATTACKSJormungandr’s basic attacks can no longer be reduced by items that have flat damage reduction
IMMOVABLEDecreased damage taken debuff from 15% to 10%CERNUNNOSWith a new SEASON it is time for Cernunnos to SHIFT into the Meta! Ha! Shifter of Season’s is a one of a kind ability that felt largely underwhelming to put a point into. The level 1 effects didn’t bring much impact, making some Cernunnos players skip it for some time. By increasing the Scaling on Summer Heat and the Protection reduction from Autumn Decay, skilled Cernunnos players will be able to feel the impact of utilizing this ability well sooner into the game.
SHIFTER OF SEASONSSummer Heat:Increased Scaling 5% to 10%Autumn Decay:Increased?Protection Debuff?from 5/10/15/20/25 Reduced Protections to 10/14/18/22/26Increased Duration From 5s to 7sODINOdin and Isis both had a similar rework cycle. Reworked to feel strong, got many many nerfs, and then since then we have been trying to buff them back into a healthy spot. While his ultimate punishes those who leave early, in situations where players can stay in the ring there isn’t much of a penalty encouraging escape. A consistent duration combined with a power reduction aura will bring Odin’s Ring of Spears to a similar use case as his old version, but with all the strengths of his rework.
RING OF SPEARSChanged duration from?4/4.5/5/5.5/6s?to 5s at all ranksEnemies inside the ring now have their power reduced by 15%.ISISIsis similarly gained a strong amount of utility, but after the nerfs it ended up feeling a bit lackluster. Rather than continuing to bring up her damage we wanted to bring some strength back to Dispel Magic. Isis will now have more control in the late game, with a stronger slow and shield to stay in the fight.
DISPEL MAGICIncreased slow from 20% at all ranks to 20/22.5/25/27.5/30%Increased shield health from 50/95/140/185/230 to 50/105/160/215/270
For the new god skins, head on over here.
The Goddess of the Salt Sea Bonus Update is set to drop on March 9. We’ll have the changes for that for you available then.Tag: cernunnos build smite